With this fella I was involved in a 3d part of concept art pipeline.
My task was to project original 2d idea to the sculpt before final overpaint.
And I believe these sculpts later used as a High Poly models in final game.
Hardest part was to make that original RIG was supported without any modifications to it, so I was pretty much locked on proportions and being creative with such limitations is a lot of fun!
And I want to share whole sculpture breakdown, so you can how it changes with time.
Oh and I also reconstructed High Poly weapon from DS2 low poly model, I believe original was lost in ages.
Original 2d design pass was done by:
https://www.artstation.com/illor
And I want to thank DAGGER CROWN STUDIO for this amazing opportunity
https://www.artstation.com/daggercrownstudio